The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire. California is shattered by the Great Quake Quake of ’68, a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.
Despite Grimme’s Edict of ’77, work continues on the transcontinental railroads. The rival rails of Union Blue in the United States and Dixie Rails in the Confederacy are within a month or two of completing work all the way to the city of Lost Angels. Whoever gets there first will have shipping rights for the vast reserves of ghost rock in the Great Maze.
It is into this cauldron of potential violence and profit that a group of troubleshooters are headed, riding a Denver-Pacific train as far West as the line goes.
Session 1: Things Go Wrong